![]() |
![]() Books by Daniel J. Wiener // Chapters & Journal Articles // Newsletters // Presentations Improv Games: Story-making: Constructing Alternative Realities, Part 2 of 3 RfG Newsletter, Volume 4, Number 1, Fall 1994 (This section, adopted from Rehearsals for Growth: Theater Improvisation
for Psychotherapists by Dan Wiener, is the second of a three-part series
on the contribution of RfG to a narrative approach to therapy). Fortunately/UnfortunatelyThis is an improvised first-person narrative told mainly by one player.
The storyteller's partner (who can be the therapist) serves both as audience
and as a shifter of the narrator's point of view, which is accomplished
by alternatively interjecting "Fortunately," or "Unfortunately,"
after every sentence or two of the story. The narrator takes this as the
first word of his next sentence, which he then completes, justifying the
incorporation of the attitude implied by either word. This game is also
useful for including bashful players, since the role makes minimal demands
(and no improvising), yet is a speaking part. Of course, in working with
equivalently adventurous players, the roles can be exchanged in another
round of the game. Narrative/ColorSimilar in form to Fortunately/Unfortunately, the improvised story can
be told in any person or tense. The partner's role is to call out "Narrative!"
as a signal to the narrator to advance the action whenever the story line
appears stalled and "Color!" when the story appears to need
more description. For example, the narrator begins: "Jake ran to
the edge of the cliff and looked down. Flavia screamed at him to stop,
but Jake dove off the cliff anyway . . ." At this point the partner
wants more description and calls "Color!" The narrator continues:
"Jake's body was arched, his arms held in tightly to his sides. He
appeared to Flavia intent on smashing headfirst onto the rocks below.
The cliff looked to be 150 feet high; large grey boulders were jutting
from the teeming, dark waves below . . ." At this point, having had
enough description and wishing the story to advance, the partner calls
"Narrative!" etc. In contrast to Fortunately/Unfortunately,
the partner exercises more judgment and plays a significant part in the
cocreation of the story; at times it may be necessary for the partner
to repeat "narrative!" or "color!" when the narrator
does not shift at the first instruction. River ExerciseIn this exercise the storyteller begins by standing with eyes closed
while his partner, beside or behind him, provides frequent, brief, and
gentle touches. These touches direct the storyteller to move his entire
body quite slowly, fluidly and continuously, moving in the direction indicated
by the touches. The storyteller remains in control of his own movement
and stays on his own balance throughout the exercise. The partner's job
is to attend fully to the storyteller, whose eyes remain shut throughout
the exercise, as well as provide specific and varied suggestions (offers)
for movement, including touches behind the knees that guide the storyteller
to kneel; it is helpful if the partner gets the storyteller to lie down,
roll over, stand again, etc. After being in motion for only a short while
the storyteller begins a third-person narrative, drawing on the indirect
suggestions that his movement provides. Family StoryThis game is useful for actual families or for unrelated groups of players who play the parts of extended family members. The game is started by one member introducing a fictional event involving a fictional family member (e.g., "Do you remember the time Uncle Bruce showed up at our house with no shoes?"). Other members take turns adding details and furthering the story, often becoming major characters in the story itself. There are only two rules: (1) everyone gets a chance to contribute; (2) no one blocks (negates) anything already said. Since the story is made up on the spot, no one actually knows more than anyone else. One result is every member's contribution is important--the story is owned by all. |